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Nucleotide - Game development diary #5

We just uploaded a new Nucleotide development diary video on Nucleotide's IndieDB page. Check it out if you like this type of videos, and if some case you don't, at least give it a shot. ;)We just...

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Nucleotide - Game development diary #6

The sixth Nucleotide game development diary is ready! This episode is a bit different than the previous ones, but I think you'll like it :) The sixth Nucleotide game development diary is ready! This...

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Nucleotide - Game development diary #7

Seventh Nucleotide development diary is here! :D This week I worked on water surface physics, check it out.Seventh Nucleotide development diary is here! :D This week I worked on water surface physics,...

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Nucleotide - Game development diary #8

8. Nucleotide development diary is here! :D This week I continued to work on the same algorithm and my goal was to enable the water surface physics for infinitely large surfaces. That might sound...

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Nucleotide - Game development diary #9

9. Nucleotide development diary. This week I went back to work on the tongue. Since I was generating a new mesh for every frame of the animation, the tongue took a lot of CPU time.9. Nucleotide...

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Nucleotide - Game development VLOG #4

Although vlogs don't cover the progress of development; I think that some of you just might like them.Although vlogs don't cover the progress of development; I think that some of you just might like them.

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First look at our main character model - Nucleotide game development diary #10

Nucleotide game development diary series covers the development progress of the eponymous game. This week, we are taking a first look at our main characters model.Nucleotide game development diary...

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Character animation and water physics - Nucleotide | Game development diary #11

In the last development diary I showed you the static model of the main character, and in this video you are witnessing his first moves.In the last development diary I showed you the static model of...

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Realtime water reflection, refraction and physics | Developmen diary #12

From the last development diary, I've improved the water surface shader, or more precisely, water surface effect. I'm calling it effect because it requires render-to-texture and some additional C#...

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Attack mechanics, main character name - Game development diary #13

One of the most important changes made from the last development diary, is that Gorf is now holding the tongue with his hand; If you look closely, you can notice that he is actually adjusting the hand...

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Chacko-Mauwa village | Game development diary #14

This is the Chacko-Mauwa village, Gorf's hometown, or home village if you prefer, also the starting point for the game.This is the Chacko-Mauwa village, Gorf's hometown, or home village if you prefer,...

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[Indies crash E3] First part of Isaacs E3 journey

Nucleotide was part of the Indies Crash E3 competition, and it ended up on the 9th place; Thanks to that, we got to send some team members to the E3.Nucleotide was part of the Indies Crash E3...

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[Indies crash E3] Second part of Isaacs E3 journey

Nucleotide was part of the Indies Crash E3 competition, and it ended up on the 9th place; Thanks to that, we got to send some team members to the E3.Nucleotide was part of the Indies Crash E3...

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[Indies crash E3] Third part of Isaacs E3 journey

Nucleotide was part of the Indies Crash E3 competition, and it ended up on the 9th place; Thanks to that, we got to send some team members to the E3.Nucleotide was part of the Indies Crash E3...

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Death traps - Nucleotide | Game development diary #15

In this development diary I am going to talk about death traps. Traps, obstacles, or how ever you would like to call them, will be one of the main aspects of the Nucleotide game, along with enemies,...

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Interview with Ivan Mandić about the Nucleotide

Ivan and I discuss a handful of topics including the PS4/Xbox One potentially being the last consoles ever, the future of cloud gaming, the value of learning new skills on your own, and we even wax...

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Greatest swimmer in the Universe - Nucleotide | Game development diary #16

This development diary is mostly dedicated to the Gorfs amazing swimming technique. While developing it, my goal was to achieve tight and responsive controls, and a good looking animation. This...

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The holiest diver - Nucleotide | Game development diary #17

In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons backwards.In this development diary we're taking a...

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Perfect gameplay camera - Nucleotide | Game development diary #18

In this development diary I'm talking about the new camera implementation, and water physics update. In this development diary I'm talking about the new camera implementation, and water physics update.

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First NPCs in Nucleotide

Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus. Today we want to get you to know Gorfs first enemy, a water chicken life form named Aquagallus.

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